Tournament format
Games will be played to 13 in the open division and 11 in the women’s division. The finals will be played to 15. To make sure that the program does not run out of hand there will be a 25 min timecap. When time ends a sound will appear, but play on to the next score. If the highest score is 13 (11 in the womens division) or one team leads by 3 or more, the game is over, otherwise one is added to the highest score and the game continues until one of the teams reach this score.
Rules
According to the WFDF 2009 rules
Please also note the following special indoor rules that applies at Kong Volmer:
The rules are an alteration of the WFDF 2009 rules. The references below are to the WFDF 2009 rules.
- Middle rule
The middle rule may be invoked when the throw off flies out the side of the field. There will not be a choice of Brick.
- 2-meter rule (special rules for the endzone)
If the disc crosses (flying or sliding) the back of the endzone or the sideline of the endzone below 2 meters, the disc shall be played from the spot where the disc went out of bounds.
If the pull crosses the back or the sidelines of the endzone above 2 meters, the brick rule can be used as normal.
- Dropped pull
If the receiving team tries to catch the pull and drops it, the receiving team gains possesion from where the disc lands (= no turn-over).
The receiving team is not allowed to guide or foreward the pull by reception. See 8.5. If the disc hits the ceiling or flies out of the field and doesn’t come in, then see 7.11 and 7.13
- Stall count
The stall count indoors is 8 (eight).
From this follows that where ever the rules state that the stall count shall be set to 6, it shall in indoors Ultimate be set to 5, and where the rules states that the stall count shall be set to 9, it shall be set to 7.
- Teams
Each team will put a maximum of 5 players and a minimum of 4 players on the field during each point. If a team can not put 4 players on the field at any time during the game, they will forfeit the game.
